I was really confused and overwhelmed by The Stolen Time Archive. It seems to me that the only way a person can truly understand it and get everything out of it would be to spend hours sorting through its information and pictures. I did, however, come away from it with a better understanding of what archives can be and how they can fit in with the concept of postmodernism. The Stolen Time Archive was definitely a more postmodern look at archives. I got that feeling even before I "clocked in," when I was reading the poetry at the beginning of the project. At first, the project is difficult to navigate because you have no idea what's going on, which forces the user to be patient and meticulous. This was obviously done with intent. Minimum wage jobs do require patience, and they can seem pointless and grating at times. I feel like the very setup of the archive is emulating that in a way.
The archive is also very random. You make the decisions by clicking on whatever interests you. It is not a linear experience, but rather one built upon whatever you choose, which creates seemingly random results as well. The archive may require several playthroughs to really understand what the general message even is, which put me off a bit. I wonder if the experience would have been more rewarding if I'd had more time. It's also funny to me that the archive is named "Stolen Time," and that's basically what it does if you get too wrapped up in it. It almost seemed never-ending to me.