My experiences with English have been quite limited and quite recent, as I come from a primarily ENS background due to family pressures. Since changing over to English last year, though, I have been extremely excited about the ability of literature to explore and convey the human experience and identity. It's only recently, though, that I've begun to have much of a focus within that broad field.
I've been an avid reader for as long as I can remember, and while I continue to read obsessively, I have also had a long-standing fascination with newer forms of media and their ability to expound on the experience and communication that the written word offers, especially in the area of storytelling. As a creative writer, I take a keen interest the ability of one medium or another to tell a story, whether oughtright or implied, general and theme-oriented or intensely detailed. Video games in particular have captured my attention over the past year; while I play video games only as time permits and very poorly, I have always loved the potential of certain games to evoke a sense of deeper stories behind even the primary storyline. I gravitate towards story-heavy games, as this is my primary motivation to care at all about the objective of a game, but I have also been interested in some smaller independent games that do not necessarily offer a strong storyline, but instead bring up new ideas, new ways of thinking, new philosophies, and new types of experience.
Aside from the video games/interactive storytelling aspect of technology, I am also extremely excited about the role of the internet in literary (and all other forms of) discourse. Having started out my internet experience in a book-discussion forum and moved from there into roleplaying and text-based games before discovering the enormous cyberworld that I know today, I love the sheer speed and volume of discussion and joint theorizing that occurs online. Contrasted with the Age of Enlightenment, when we had maybe a hundred or so great thinkers publishing enormous books and essays at a rate they thought revolutionary (printing press!), the present day struggles with information overload! I've done a bit of my own discussion on books, movies, games, and even webcomics and been fascinated by the number of people who devote honest time and critical thought to comments on blogs. Where writing used to be something that needed to be a career in order to have the leisure to devote to scholarly discourse, it has become something amazingly available to the everyday person. Yes, there are a lot of trolls on the internet, but the number of honest thinkers from all walks of life is just staggering.
Lastly, I have been keeping an eye on the impact of technology and the internet on publication. The sheer ease of publishing stories, essays, games, videos—anything—on the internet has given rise to both problems and enormous potential. Video games have a chance to reinvent themselves as the backing of huge gaming companies is not necessary for publication, and artists in that field have the chance to explore newer approaches to interactive media. Visual art has become much, much more accessible due to sites like DeviantArt that have brought it all out of high-class galleries and into the eyes and criticism of the everyday public, which has in turn affected what we now think of as "art."
I digress. I think my point was that I am extremely excited about the role and potential of technology for not only literature but communications media and storytelling as a whole.